Wait for openings of defenselessness in your opponent's movements, and then attack. Every action takes a certain amount of time, taking up a certain amount of finite stamina. In its core controls and movements, Dark Souls is dreadfully simple, a slow, rhythmic series of attack and defense maneuvers. Rather, it's about accruing the right knowledge base. Getting through these challenges-any of the challenges across any of the Dark Souls games-isn't a matter of physical dexterity, or mastering a complex sequence of maneuvers, or even of memorization. Hardcore fans are right when they say that this isn't difficult in the traditional sense, though.
Focusing on what you're doing, having the patience to persist until you begin to notice the details that at first you'd missed. The difficulty of Dark Souls isn't the challenge of climbing a rock wall-it's the challenge of picking open a stubborn, rusty lock. This being the world of games, of course, many Dark Souls fans will insist that the exact opposite is true. It's a rhythm of tension and release, struggling and struggling until you finally breathe the fresh air of victory. That's much of its allure, to a certain subset of players, so much so that the promotional slogan for the games has often been "Prepare to Die." This is the typical narrative you hear about Dark Souls: that it's good because of the satisfaction that comes from managing insane levels of challenge. The Dark Souls series never makes anything easy. The whole time, I'm asking myself, in the back of my head: why bother? Why have I ever bothered? With only the vaguest motive in mind, I push forward and gather the necessary strength to win. I get stronger struggling against a boss I don't care about fighting.
I dig into a character I haven't touched in months, prodding horrors I've already conquered and moved past.
If you don't have a save file progressed enough to access the new stuff you just bought, you'd better get to playing. Unlike most games, the expansions to Dark Souls titles aren't additional, isolated new bits of game-they're embedded directly into the world as it already exists. Before I begin The Ringed City, the final downloadable expansion for From Software's existentialist fantasy epic Dark Souls 3, I have to prepare.